Glasgow Short Film Festival

Effect 04 — Surface Light (reflectance model + corner pin) ← all demos

Source

Slide

Threshold
Contrast
Blobbiness
Hardness
Focus
Scatter
Grain
Grain size

Lamp

Gel
Lumens
Vignette
Bloom

Room

Ambient
Amb tint

Poster

Paper
Type
Head
Dates
Finish
Relief
Tooth
Feather
Sheen
Lamp X
Lamp Y
Lamp dist

Projection

Drag the four pins to land the beam on the poster — a homography, the same projective map a 3D engine computes for a flat surface. Light is albedo × (ambient + lamp × slide) in linear space. Hardness is the one that decides whether this reads as light or as ink: a threshold quantises, and light never does. Focus is lens defocus, Scatter is light diffusing sideways inside the paper fibres.